Use whatever dodgeball rules you normally use hits below the waist, deadballs on bounce, etc. The difference with this game is that when a player gets hit, he must go to the opposite endzone where the plank apparatus is set-up.
The first player will actually go into the hula-hoop and be a thrower. Subsequent players who are hit will go and walk the plank.
At the end of the plank walk, they will jump onto the mat water but at the same time trying to catch a ball thrown by the player in the hoop. If a successful catch, the THROWER gets to go back to his side and continue playing dodgeball, and the player who caught it is the new thrower. Also place down 4 mats, 1 along each side of the gym like where bases would be placed in baseball except that the mats should be standing upright on their ends.
The remaining players will run in the same direction around the mats, trying not to get hit by a ball thrown by the thrower. Whenever a runner is hit, she becomes a thrower in the circle as well. Players must be hit below the waist to count. Players can stop and hide behind a mat for up to 10 seconds, but then must exit and continue running. Play for a certain time limit or until all players have been hit!
Thanks to Justin Mull. Grade Level: Equipment: 1 Foam Ball Game Description: The game of Mushroom Ball starts with students scattered in the gym or field and a toss-in where any student is free to go after the ball.
The player who gets the ball becomes the thrower and will try to throw at any player discuss safe areas to throw at — maybe from the knee down.
The thrower may not take more than three steps before throwing the ball. If a player gets hit he must sit down as a mushroom. Watch out for the mushrooms because they are allowed to tag while sitting! If a sitting player mushroom happens to get a hold of a loose ball, they must attempt to pass the ball to another mushroom until all of the mushrooms have touched the ball.
If all the mushrooms have touched the ball without an interception by the standing players, the mushrooms get to stand up. A winner is declared if one player is left standing. Try it out for something new in your P. Thanks to Eric Grohs for this game idea. The idea is very easy, and it really gets the heart rate up: First thing, students partner up.
One person starts with the ball. The other person has no ball, and gets a 5 second head start, then runs away. After the 5 second head start the thrower can go chase. They throw as many times as needed until they make a hit. Use softer balls when playing dodgeball for elementary PE classes. Nerf balls, beach balls, soft playground balls all move slower through the air and are easier to dodge. Soccer balls, volleyballs and firmer playground balls are all good for dodgeball games in older elementary PE classes.
Dodgeball can create an atmosphere of team work and cooperation if approached correctly. Keep the ball constantly moving and encourage players to help their team mates. In this adaptation of a dodgeball game for elementary PE, nobody is a target. You will need an equal number of soft balls and a cageball which is a large ball, four to six-feet in diameter.
DIvide the PE class into two teams with an equal number of balls on each side of the half court line. Set the cageball on the center line. The object of the game is to throw the small balls at the cageball. Players cannot cross the half court line to retrieve balls. If a player is touched by the cageball, the other team wins. Scatter is a variation of dodgeball that is played in an every man for himself manner.
No teams are necessary. The class gathers in the center of the gym and the game begins with a jump ball. The player who grabs the jump ball is the attacker and the rest of the PE class needs to scatter.
The attacker can throw the ball or tap it on a player maintaining possession of the ball. If the attacker throws the ball and another player catches it, the attacker is out and everyone the attacker eliminated is back in the game.
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